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Colonists that are clones grow and age twice as fast as normal.Ĭost: 50 concrete, 50 metals, 20 electronics, Consumption: 20 energy, Maintenance: 3 electronics. Recovers up to 70% of consumed water in the dome.Ĭost: 50 metals, 20 polymer, 10 electronics, Consumption: 30 energy, Maintenance: 3 polymer.Ĭreates clones over time. It provides roof and comfort to the residents.Ĭost: 40 concrete, 10 polymer, Consumption: 2 water, Maintenance: 4 concrete, Service comfort: +100, Comfort for all residential places: +30Ī beautiful park that increases the comfort of all living places inside the dome.Ĭost: 50 concrete, 10 polymer, 5 mechanical parts. Consumption: 20 energy, Maintenance: 4 polymer, Living space: 32 It all depends on whether you want people from other domes to visit the spire and what type of bonus you want to have.Ĭost: 80 concrete, 10 polymer. Residents and farms use too much water? Build water purifiers. Do you need a building that increases comfort? Build hanging gardens. Do you need a lot of space for factories and public buildings? Chose a residential spire - arcology. The choice of the spire depends heavily on what you plan to do in the dome. Spires are special buildings that can be constructed in the center of the dome, except for the oval dome - it can hold up to two spires. While staying there, colonists regenerate sanity.Ĭost: 80 cement, 10 polymer, Consumption: 20 energy, Maintenance: 4 polymer, Living space: 32. It makes a very comfortable living space. While staying there, colonists regenerate sanity.Ĭost: 15 cement, 10 electronics, Consumption: 4 energy, Maintenance: 1 electronics.
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The small rooms provide less comfort.Ĭost: 5 cement, 3 electronics, Consumption: 2 energy, Maintenance: 0,5 electronics. Colonists living there regenerate faster than in other types of housing.Ĭost: 35 cement, 10 polymer, Consumption: 12 energy, Maintenance: 3 cement. It can house up to 14 colonists.Ĭost: 10 cement, Consumption: 1 energy, Maintenance: 1 cement. It is one of the better resting locations for colonists. The basic type of living quarters available from the very beginning. At first, you will only have access to housing block, but you will invent other types, with your progress. Each one has its own living space and level of comfort. In total, there are 5 types of living quarters. Available once you research Localized Terraforming from Biotech branch. Increases comfort of all your colonists inside the dome and improves Sanity every Sol. It has 18 building spaces (10 hexagons per space) and 1 Spire space. It has 14 building spaces (10 hexagons per space) and 2 Spire spaces. Available once you research Gravity Engineering from Engineering branch. It has 24 building spaces (10 hexagons per space) and 1 Spire space.
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Available once you research Microgravity Engineering from Engineering branch (available right away for the sponsor from India). It has 12 building spaces (10 hexagons per space), in the middle there are 3 1-hexagon spaces for decorations and 1 Spire space.
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It has 6 building spaces (10 hexagons per space) and 1 Spire space. One of the first domes that you are going to build.
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