

WALKTHROUGH 02 - Nalbina Fortress 02a - Rabanastre & Dalamasca Estersand 02b - Giza Plains 02c - Garamsythe Waterway (Part A) 02d - The Royal Palace of Rabanastre 02e - Garamsythe Waterway (Part B) 02f - Nalbina Dungeons 02g - Barheim Passage 02h - Bhujerba & Lhusu Mines 02i - Dreadnought Leviathan 02j - Ogir-Yensa & Nam-Yensa Sandseas 02k - The Tomb of Raithwall 02l - The Ozmone Plain & Jahara 02m - Golmore Jungle & Eruyt Village 02n - Henne Mines 02o - Paramina Rift & Mt. = TABLE OF CONTENTS = Press CTRL + F and type to jump to a specific section of this guide. "Frequently Asked Questions" sction updated. Added and completed "Optional Bosses" section. "Normal Hunts" and "Elite Hunts" sections completed. "Hidden Espers" section updated - Added "Shop Information" for magicks. "Frequently Asked Questions" section updated. "Rare Monster Hunting" section completed. VERSION HISTORY - "Walkthrough" section updated. * NO VIRUSES OR SPAM MAILS!!! * You can also contact me via MSN Messenger, or Yahoo Messenger. So if I can't make out what you wish to know, then I will ignore your mail. I've received a lot of mails before with questions I don't understand. I get a lot of different e-mails sent to the address above, so there's a pretty good chance that I might overlook your mail. * Make the subject of your mails obvious. I'll try to answer all your e-mails if possible, so be patient. _ E-MAIL POLICY - * Only send questions that are not yet answered in the guide and please allow at least a day or two to get a reply back. I ask anyone who finds this file anywhere other than IGN to please let me know. Posting permission will not be granted to any other site. I consider it the theme of the Old Country as a whole.| FINAL FANTASY XII (US VERSION) | | FAQ/Walkthrough Version 1.7 | | Written By: Mogg 13-42 | | E-mail: | +-+ _ This guide may only be hosted at IGN FAQs. The Kitsune outpost, and when meeting Komari. Welcome to the land of a fallen and fading people, full of past majesty and glory. Very military and tribal compared to the rest of the Foothills.

Wide open spaces, fresh air, and harpies. Roaming the Foothills in general, regardless of location.

Divinity Original Sin, Flutter of a Butterfly You've got old ruins here, and a very tribal atmosphere between the Centaurs and the Marefolk. Southern Harvest Valley, from the river and below. Whimsical, light, good countryside with flowing fields. Northern Harvest Valley, up to the river. Westbank, while it's under Hethia's 'protection'. A vast, forested expanse filled with the ruins of the past, from the Wayfort to the Kitsune Ruins. Tracks here can double for Winter City after Dungeon's completion. Hawkethorne Castle - Giving this area a section of its own, in anticipation of it becoming our base. Anywhere that isn't the tavern or the castle. Divinity Original Sin, Bittersweet Regrets Witcher 3 Blood and Wine, Tavern ThemeĬhilling with Garth and company in the tavern. Works well for that one sequence in Winter City.

If Kasyrra ever gets a combat sequence, this'll have to be it. Pathfinder: Kingmaker, In The Name Of My Dream The ruin invasion in Getting Into The Closest, or during Winter City's Dungeon spring to mind. Fire Emblem Three Houses, Chasing DaybreakĪnytime there's a major combat sequence with a 'Pure' Champion, this can fit nicely. Good for when you meet her at Westbank and talk her down. Whimsical and playful, but with an air of mystery and power to her. Fits while playing in the Ruined Shrine where you find her, and elsewhere at need. Can play during several scenes, most of them self-apparent. Legend of Dragoon, Shana's Theme (Re-orchestrated) Final Fantasy 8, Succession of Witches Sinister, corrupt, and for whatever reason obsessed with you. Good for random BGM, as with A Darkness Opus. This one fits as general BGM for when he's doing something more willpower based or subtly impressive, rather than outright champion. Divinity Original Sin 2, Lone Wolves Camp Meeting Kasyrra and getting embroiled in following events causes him to remember why he picked up a sword to begin with, reacquiring his old powers and becoming a true force of nature. Formerly a holy warrior analogous to a Spellblade-Paladin who one year ago fled the lands of the south and wandered before coming to the Frost Marches as a vagrant. If A Darkness Opus is the 'shared' leitmotif of Strider and Kasyrra, this one is Strider's overarching one specifically. Divinity Original Sin 2, Mead Blood & Gold
